THE QUICK ANSWER

Treat the next shipment and the next sermon as two commitments sharing your current resources. A firsthand player comparison shows how prayer choice and perks change its results, while the official order patch changes the shipment calculation. Use those experiences to choose what to inspect in your save, rather than importing the author’s reward ratios.

Official Graveyard Keeper 2 screenshot showing graves, gravestones and the church exterior
The graveyard outside the churchOfficial game screenshot · © Lazy Bear Games / tinyBuild · Steam source ↗

At a glance

  • Access to orders and sermons in your current save.
  • Your equipped prayer, church conditions and chosen perks.
  • One production line with an observed completed batch.

How the system fits together

Finishable order → Observed reward → Sermon requirements → Faith budget
  1. 01Finishable order
  2. 02Observed reward
  3. 03Sermon requirements
  4. 04Faith budget
Pick a contract that fits today
Read the current target and compare it with available ingredients and a working line. Suggested rule: finish a reliable smaller plan before committing workers to an untested advanced chain. A high advertised reward has little planning value if the shipment cannot be completed.
Keep order and sermon records separate
Record the completed contract’s displayed reward, then the sermon’s requirements and result. The player guide compares Faith prayers in a developed church with specific perks. That context matters when you compare its screenshots with your own early or mid-game save.
Reserve a practical working stock
List the upcoming activities for which your own interface requests Faith, and estimate the remaining stock after each. This is an editorial budgeting step. If the plan leaves no room to continue progression, simplify the next order rather than forcing another ambitious production expansion.
Review after one complete week
Compare the promised target, actual delivery and sermon result. Update one assumption at a time: the selected order, the production queue or the prayer choice. A repeatable weekly record is more useful than borrowing a maximum-output table without matching its conditions.

Workbench questions

Which order is always best?

The cited author calls the choice subjective. Use your unlocked recipes, stock and working lines.

Is the reward table a universal formula?

No. Its test conditions include specific prayer quality, church state and perks.

Compare the conditions before comparing the payoff

The firsthand author’s prayer comparison uses a developed church, gold-quality Faith Prayer and named perks including Priest and Performer. Those details define the experiment; they are not a promise for an earlier save. Our recommendation is to record your prayer, perks and sermon result alongside the contract you actually completed. If your result differs, compare those conditions before declaring a mechanic broken. For order selection, inspect which required inputs compete for a station or worker in your current factory. A contract with available stock can be a more practical next shipment than one requiring an unfinished chain, even when its advertised reward is smaller.

Common blockers

What you seeCheckNext action
Spreadsheet reward does not matchPrayer, perks and save conditionsRecord your actual result instead of assuming the borrowed ratio.
Order consumes all production timeBottleneck inputs and shared stationsChoose a batch your current line can finish.
Not enough Faith for planned tasksCurrent stock and interface requirementsReduce the next expansion and budget the essential tasks first.

Keep the work moving

Official game references

  1. Graveyard Keeper 2 — official developer announcements ↗Official patch notes and developer updates
  2. Graveyard Keeper 2 — official game overview ↗Official game page
Version & evidenceReviewed against PC 1.008 patch context

The prayer comparison is community testing, not an official reward formula. This page uses it as a planning lead and avoids publishing its perk-dependent multipliers as universal values.

Source-reviewed guide; player routes are identified below. Not an in-game test.