THE QUICK ANSWER
Treat the next shipment and the next sermon as two commitments sharing your current resources. A firsthand player comparison shows how prayer choice and perks change its results, while the official order patch changes the shipment calculation. Use those experiences to choose what to inspect in your save, rather than importing the author’s reward ratios.

At a glance
- Access to orders and sermons in your current save.
- Your equipped prayer, church conditions and chosen perks.
- One production line with an observed completed batch.
How the system fits together
- 01Finishable order
- 02Observed reward
- 03Sermon requirements
- 04Faith budget
- Pick a contract that fits today
- Read the current target and compare it with available ingredients and a working line. Suggested rule: finish a reliable smaller plan before committing workers to an untested advanced chain. A high advertised reward has little planning value if the shipment cannot be completed.
- Keep order and sermon records separate
- Record the completed contract’s displayed reward, then the sermon’s requirements and result. The player guide compares Faith prayers in a developed church with specific perks. That context matters when you compare its screenshots with your own early or mid-game save.
- Reserve a practical working stock
- List the upcoming activities for which your own interface requests Faith, and estimate the remaining stock after each. This is an editorial budgeting step. If the plan leaves no room to continue progression, simplify the next order rather than forcing another ambitious production expansion.
- Review after one complete week
- Compare the promised target, actual delivery and sermon result. Update one assumption at a time: the selected order, the production queue or the prayer choice. A repeatable weekly record is more useful than borrowing a maximum-output table without matching its conditions.
Workbench questions
Which order is always best?
The cited author calls the choice subjective. Use your unlocked recipes, stock and working lines.
Is the reward table a universal formula?
No. Its test conditions include specific prayer quality, church state and perks.
Compare the conditions before comparing the payoff
The firsthand author’s prayer comparison uses a developed church, gold-quality Faith Prayer and named perks including Priest and Performer. Those details define the experiment; they are not a promise for an earlier save. Our recommendation is to record your prayer, perks and sermon result alongside the contract you actually completed. If your result differs, compare those conditions before declaring a mechanic broken. For order selection, inspect which required inputs compete for a station or worker in your current factory. A contract with available stock can be a more practical next shipment than one requiring an unfinished chain, even when its advertised reward is smaller.
Common blockers
| What you see | Check | Next action |
|---|---|---|
| Spreadsheet reward does not match | Prayer, perks and save conditions | Record your actual result instead of assuming the borrowed ratio. |
| Order consumes all production time | Bottleneck inputs and shared stations | Choose a batch your current line can finish. |
| Not enough Faith for planned tasks | Current stock and interface requirements | Reduce the next expansion and budget the essential tasks first. |
Keep the work moving
Official game references
- Graveyard Keeper 2 — official developer announcements ↗Official patch notes and developer updates
- Graveyard Keeper 2 — official game overview ↗Official game page
Version & evidence
Reviewed against PC 1.008 patch contextThe prayer comparison is community testing, not an official reward formula. This page uses it as a planning lead and avoids publishing its perk-dependent multipliers as universal values.
Source-reviewed guide; player routes are identified below. Not an in-game test.